Monthly Archives: November 2010

Comic Buzz Can't Help Themselves

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James Mason at Comic Buzz enjoys the latest issue of Skullkickers despite his instincts.

\”…even when I try to get annoyed at how it isn’t a deep rich narrative with clever twists and intricate plots the damn demented fun of the comic just keeps winning me over.\”


SK Colors: Misty Coats

Zub here. I wanted to give readers some insight in to the elements of comic making that can sometimes be overlooked but are absolutely crucial to the overall package. Misty Coats is the colorist on Skullkickers and her lush palettes and atmospheric choices have done a lot to help make the artwork jump off the page.

Check out more of Misty\’s amazing colors and illustrations at her DA site here.

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Where did you learn digital colouring and using Photoshop? Do you have any formal art training?

— Most of what I know about digital coloring in Photoshop has been self taught with no formal training. I started off in Jasc Paint Shop Pro back in High School, then a couple years after got my first copy of Photoshop 6. From that point on it was nothing but trial and error, figuring out what tools worked best and so on. By the time I got to college I was pretty much proficient in Photoshop, so much so that most other students were asking me how to use the program. I\’ve learned tips and tricks along the way, though, from various artists I\’ve talked to and I\’m always learning something new from people I meet. When it comes to digital coloring, you never stop learning.

What\’s your basic process for planning colours on Skullkickers scenes?

— I generally try to plan around the events going on in each scene and what the time of day it\’s supposed to be. That\’s usually the jumping point I start from. If it\’s a night time scene I take into account that I\’ll be going with colors more blue and purple in tone, day time warmer and brighter colors. This can cause issues with keeping things clear and easy to read in each scene so I do a lot of adjustments with the colors after everything is laid out. Once the general atmosphere is placed I can go back and tweak anything in the scene that\’s important and needs to stand out more to the viewer. Even after I\’ve planned out the colors and gotten them on the page there is always a lot of tweaking and editing done after the fact to get everything to look its best.

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Any favourite tools that come in handy come to mind?

— Oh boy there are quite a few actually! My number one tool that makes the coloring a lot easier are the Layer Adjustment tools in Photoshop. This allows me to change colors on the fly and throw in special effects that can really make things stand out on the page. My number two favourite would be the variety of custom brushes I have saved up. One in particular is a sponge brush that is very versatile and can be used for multiple things. Custom brushes for textures and special effects are a life saver and really speed the process along… I can only imagine how much longer the coloring process would take me if I didn\’t have those nifty tools at my disposal.

How long does the comic coloring process typically take?

— Well the time it takes can vary depending on the pages and their level of detail. For the most part a page, from start to finish, can take about 6 or so hours to work through. Time really flies when you’re coloring so I usually lose track of it pretty easily. For larger and more interesting pages, usually multi-page spreads, this can take longer. The most time consuming part would be getting all the colors to look just right. I tend to be pretty picky so I sit and stare for long periods of time analyzing how objects look on the page and make revisions constantly.

What\’s the most difficult part of the colouring process?

— Lighting I\’d have to say for me is the most difficult, especially \’mood\’ lighting. I try to use color to convey the time of day and mood of the scene and this can prove to be a bit problematic. It takes a lot of trial and error to get the right look for certain scenes that have a lot of atmosphere to them… like dark tunnels with low lighting from torches, or dark moonlit nights with fire as a secondary source. They can be a bit of a headache to work on at times but I find they also prove the most satisfying once they are done.

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What\’s your favorite scene so far in Skullkickers?

— Oh, now that\’s a tough question… I have quite a few favorites so far, especially a particular sequence in Issue #3 that is just a riot! But currently I\’d have to go with the scene from Issue #2 of Baldy and Shorty slowly walking away from the burning morgue 🙂 That one had be giggling the entire time I was working on it!

Any advice/tips for would-be comic colorists out there?

— I know it\’ll probably sound super cliché…but practice, practice, practice! Coloring and color theory is not an easy thing to get down and I\’m still learning a lot about it myself…study up and analyze colorists that you admire. Read up on tutorials or just peruse your favorite comics to help get an idea of what other colorists out there are doing. Comic coloring is also about efficiency, so work on getting your coloring down as fast as you can while still maintaining a polished finished look. Just keep coloring everyday as often as you can whenever you can, persistence and practice makes all the difference!


From the Tomb reviews issue #2

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Dan Royer at \’From the Tomb\’ magazine is getting caught up on Skullkickers and likes what he\’s reading, giving the second issue a 4.5/5

\”…a comic that is as much fun to look at, as it is to read… Read this book, read it now then come back and share your love for it too.\”


Skullkickers #6 Creative Line-Up

I\’m ecstatic that I can finally talk about our special short story issue in Skullkickers #6. It\’s been something we\’ve been pulling together for a couple months now, so now that it\’s out in the open we\’re even more excited.

Issue 6 is a wild jam issue with other creators as a way for us to keep Skullkickers on the stands and in people\’s hearts while Edwin and Misty take the time required to rebuild the art buffer for our second story arc. As nice as it would be to have issues completed in one month, at this point that\’s just not realistic. Everyone on the Skullkickers team is juggling extra jobs to make this work financially and, in turn, issues take longer than four weeks to produce. So, even though we started with issues finished as they were being solicited, we\’ve slowly burned through that lead and need time to get ahead again. We want retailers and readers to know that the book will arrive on time as the story arc rolls out and this is the best way to do that.

Going through the issue 6 creative crew, in alphabetical order:

Brian Clevinger is the writer and co-creator of the hilarious Atomic Robo series, one of my absolute favourite comics being published right now and a real inspiration for the brand of hijinks that populates Skullkickers. Robo is a creator-owned dynamo and if you\’re not reading it you need to stop whatever you\’re doing right now and head to your local comic shop for issues, trades – whatever you can get your hands on.

Jeffrey \’Chamba\’ Cruz is one of those artists who makes it all look so easy, even while you know under the surface that he has masterful skills and works his butt off. His dynamic action artwork and moody colouring has made him a fan favourite on UDON\’s Street Fighter comic series and I\’m excited about having him contribute his skills to the Skullkicker boys.

Ray Fawkes is a rock solid writer and artist who has created titles for Oni Press and Vertigo that strike an emotional core and defy expectations. We first met when I was still in college, lost touch and then reunited through comic conventions and mutual friends. Seeing his skills grow with each project he tackles and knowing that he has a wickedly well developed sense of humour, I wanted him to bring the same kooky/eerie qualities he has in Possessions, his supernatural-comedy graphic novel series, to the world of Skullkickers.

Scott Hepburn is another old college friend and former UDON studio mate who toiled away for years on smaller projects and built up his skills until he was turning heads with the quality of his storytelling and solid figure work. I\’ve wanted to collaborate with him for quite a while and am thrilled that he\’s on board this special issue.

Chris Sims is the gut-wrenchingly funny writer of the Invincible Super Blog. The consistent humour quality of his entries turned it from an occasional amusement in my daily RSS read to a can\’t-wait part of my day. His pointed satire about comics and the industry cuts through crap with ease and I really do feel he\’ll be a big name writer within a handful of years. With that firmly in mind, I wanted to get my hooks in to him early so I could claim some kind of feeble partial credit for his success at a future point.

Joe Vriens is one of those artists who keeps upping his game every time you turn around. From cartoony designs all the way to lushly rendered digital paintings, Joe\’s creativity and natural design sense bursts through in everything he does. After contributing a killer pin-up that we ended up using as the cover for Skullkickers #2 second print, I knew I had to get him involved with this issue.

Adam Warren was the first North American anime-influenced artist I ever saw and his Dirty Pair mini-series (originally published by now-defunct publisher Eclipse and then later by Dark Horse) had a profound effect on my writing and art. His creator owned series Empowered is top notch character study under the wrappings (quite literally) of fetish-y superhero nonsense and it will surprise you with its depth even while it titillates and teases. That I can now count him amongst my friends kind of blows my mind. I\’m honoured to have him on board.

Without trying to hype it too much, I really do think it\’s a killer creative line-up; Some of the funniest writers in comics working with some of the best artists anywhere. I hope comic fans everywhere snag this issue in February to see what kind of alchemy is formed from these guys pouring their efforts in to our special \’Four Tavern Tales\’ and that it helps build extra excitement for the second story arc of Skullkickers series that begins in issue 7.


Comic Vine Loves SK#3

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Mat Elfring at Comic Vine has an early review of Skullkickers #3 (arriving in stores Wednesday November 24th) and he is loving the series so far including \”This book is ridiculous, in a good way\” and \”…a fun-fantasy adventure filled with great action, dialogue, and recipes for stew.\”


Skullkickers #6 Solicitation

SKULLKICKERS #6
story Brian Clevinger, Ray Fawkes, Chris Sims and Adam Warren
art Jeffrey \’Chamba\’ Cruz, Scott Hepburn, Joe Vriens and Jim Zubkavich
cover Chris Stevens, Edwin Huang and Saejin Oh
FEBRUARY 23
32 PAGES / FC
$2.99

“FOUR TAVERN TALES”

The Skullkickers find some time to kick back and relax… and by \”relax\”, we mean \”mash more monsters\”.

This issue is a Skullkicking short story smorgasbord by top flight comic talent Brian Clevinger (Atomic Robo), Ray Fawkes (Possessions), Chris Sims (The Invincible Super Blog), Adam Warren (Empowered), Jeff \’Chamba\’ Cruz (Street Fighter), Scott Hepburn (Star Wars), Joe Vriens (Darkstalkers) and Jim Zubkavich (Oh yeah, an actual Skullkickers guy).

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Diamond Order Code: DEC100492


Zub at Toronto Comicon This Sunday!

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This Sunday I\’m a guest at the Toronto Comicon 1 Day Show on Nov 21st.

I\’ll have a handful of advance copies of Skullkickers #3 for sale along with rare first print issue #1\’s and 2\’s. Bring your comics to get signed or pick them up at my table and jump on board the series.

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Issue #3 Arrives November 24th!

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I just cracked open the box of Skullkickers #3 comps that arrived from the printer and I\’m happy to report:

a) The issue is printed and will be on time.

b) It looks fantastic. This is the first one that looks as bright and lush as I hoped it would. We\’ve finally got the printer settings rockin\’.

c) Without trying to sound cocky, everyone who has read it so far and talked to me about it thinks it\’s our best issue yet.

Rock!

Make sure you get it on your local comic store\’s pull list. Issue 3 arrives November 24th.


Angry Zen Master Advance Review of Issue #3

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Angry Zen Master Jamie Noguchi (who, you may remember, gave us quite the nice quote before we launched) is the first one out of the gate to give an advance review of Skullkickers #3, which arrives in stores Wednesday November 24th.

\”Jim Zubkavich has created the perfect fantasy buddy comedy that I never knew I needed. \”


Skullkickers #4 Teaser

The unofficial Skullkickers Facebook fan page has hit 300 members, so I thought I\’d commemorate that with a couple sneak peek panels from Skullkickers #4, arriving in stores December 22nd.

How fresh is this art, you ask? Edwin sent this line art to me less than an hour ago!

The mystery assassin from issue #1 is skulking around somewhere… What are they up to?

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