Zub at Toronto Comicon This Weekend!

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At this weekend\’s Toronto Comicon you can find Jim Zub, co-creator of Skullkickers, at TABLE A71.

He\’ll have some of the convention exclusive map posters, variant covers and trades on hand. Come by and say \”hi\”!


Skullkickers Nominated for 2 Ghastly Awards

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Our amazing colorist Misty Coats and incredibly skilled letterer Marshall Dillon have both been nominated for this year\’s Ghastly Awards for their work on Skullkickers. Wish us luck on pulling off the win at the end of this month.


Want To Be a Part of Skullkickers?

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At Image Expo just over a week ago we announced a spiffy new contest where you can submit your art or writing and possibly be picked to join a line-up of top notch pro talent as part of our next Tavern Tales short story issue, arriving in #18. Click through for all the details and get on board!


CBR Covers "Image Introduces" Panel

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Karl Keily at Comic Book Resources has a rundown on the Image Introduces Panel Jim Zub was on over the weekend, including Skullkickers announcements and artwork. Click on through and check it out.


Multiversity Has the Skullkickers Scoop!

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Multiversity Comics has an exclusive look at our three big Skullkickers-related announcements from the Image Comic Expo this past weekend. Click through for exclusive art and details!


Contest

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THE CONTEST HAS WRAPPED UP!
NO MORE ENTRIES WILL BE ACCEPTED.

We received 307 entries!

Click here to see our winners!

Between each story arc of Skullkickers we have a special issue called \’Tavern Tales\’. It\’s a way for our regular creative team to get a breather and also a way for us to show readers fun interpretations of the Skullkickers done by different creative teams. Past Tavern Tales issues have included top notch comic talent and our next one, \”Son of Tavern Tales\” arriving in issue #18, is no exception.

In addition to 3 spiffy short stories by some of the best creators in comics, we\’re going to have a fan submitted story written by a new writer and another one drawn by a new artist! This is pro comic material for one of the biggest publishers in the industry.

Ready to kick some skulls?


SUBMISSION

Writers: Fill out the Contest Release Form and attach that to your email submission. Then, come up with a fun and inventive Skullickers-worthy story idea, just a page or so outline. The actual comic story must be 6 pages or less. Outline the idea, explaining the plot/events and what major things will happen on each page. For the initial submission we don\’t need a full script, just the overall pitch. If your idea is chosen we\’ll work with you to flesh out the idea into a complete script and team you up with an artist of our choice.

Artists: Fill out the Contest Release Form and attach that to your email submission. Then, download the sample script written by Jim Zub and draw those two sequential pages of Skullkickers-worthy action, making sure it fits the script as outlined. They don\’t have to be inked or colored, but they can be if you want to. Send a low resolution jpeg (72 to 100 dpi is fine) of those two pages along with your release form. If your artwork is chosen we\’ll team you up with one of our other Tavern Tales writers and help you take your skills to the next level, completing the story that will be published in issue #18.

SUBMISSION CUT-OFF DATE: No email submissions will be taken after APRIL 30th, 2012. That\’s the cut-off. Depending on the number of submissions we\’ll try to contact winners by end of May, quite possibly sooner.


STEP ONE: DOWNLOAD OUR CONTEST RELEASE FORM.
FILL IT OUT AND MAKE SURE IT\’S ATTACHED TO YOUR EMAIL SUBMISSION. If it isn\’t, we won\’t even look at your submission. We\’ll trash it instantly and you\’ll be disqualified.

STEP TWO: CREATE AN AWESOME STORY PITCH or ART SAMPLE COMIC PAGES.

STEP THREE: EMAIL IT TO US BEFORE APRIL 30, 2012.

STEP FOUR: CROSS YOUR FINGERS, or KEEP SUBMITTING. YOU CAN SUBMIT AS MANY TIMES AS YOU LIKE BEFORE THE DEADLINE.

STEP FIVE: FIND OUT IF YOU WON AND CELEBRATE or DROWN YOUR SORROWS, AS APPROPRIATE.


TIPS FOR WRITERS:

• If you haven’t attached or previously sent a fully filled out Release Form we won’t even look at your material and you’ll be disqualified.

• Keep your story idea short and snappy. A paragraph or two, max. Since the final short story will only be 6 pages you don’t have time for world-spanning crazy town stuff.

• Don’t create reams and reams of new content for your story. The Skullkickers concept, at its heart, is two mercenary monster mashers killing baddies in fun and entertaining ways. Violence and banter.

• Skullkickers stories are PG-13. The violence is cartoon gory and there’s no sexual content. Cursing is limited to @$%& symbols.

• Read our previously released issues to get a feel for pacing, content and dialogue.

• As far as readers can tell right now, Baldy has the only gun in Skullkickers’ fantasy world. It’s not a steampunk world or tech-driven place, Skullkickers is low-brow high-fantasy with a single gun screwing stuff up.

• Don\’t use your story idea to show Baldy or Shorty in the distant past. Don\’t do origin stuff, keep it focused on the monster-mashing present, somewhere just before/around issue #1 when our main plot got rolling. Look to our other Tavern Tales issues (#6 & 12) for guidance.

• The humor in Skullkickers comes from their hi-jinks and dialogue, not parodies of other fantasy stuff. Don\’t put \”Bonan the Carbarian\” in your pitch or useless crap like that.


TIPS FOR ARTISTS:

• If you haven’t attached or previously sent a fully filled out Release Form we won’t even look at your art samples and you’ll be disqualified.

• Follow the 2 page sample script for your submission. Seeing other jpegs of non-Skullkickers art you’ve done is fine and all, but the sample pages are what we’re actually judging.

• Keep the boys recognizable and “on-model”. You don’t have to draw them like Edwin (look at the fun interpretations in our two previous Tavern Tales issues) but the designs and features are clear.

• Make sure you’ve left adequate room for dialogue and sound effects on your sample pages. This is probably the most common mistake made by people who haven’t drawn professional comics before.

• Read our previously released issues to get a feel for pacing, expressions and action.

• Clear storytelling is more important than crazy detail or weird panel arrangement.


THE LEGAL STUFF – IMPORTANT!

1. These rules are going to be supplemented by MORE rules, which will be accompanied by a piece of paper you\’ll have to sign and send back to us before you can submit anything. We\’re just laying out the basic ideas here, so that if you have an issue with any of it you\’ll be saved the time of writing up that amazing pitch!

2. Both Image Comics and the brilliant minds behind Skullkickers have tons of ideas pitched to them constantly. Some of those ideas end up being sort of similar to each other in one way or another – that\’s just the business. You\’ll need to agree that if you pitch us Independence Day, you won\’t get all bent out of shape if the winning pitch is Mars Attacks.

3. If your submission is selected as the winner, then your sole and only prize is getting it published in a real-deal, big time comic. (Pretty sweet!)

4. The story created from the winning pitch, including any characters or sweet legendary +5 battle axes the winner might invent, will become part of the Skullkickers universe and property of the Skullkickers owners.

5. Everything in your pitch needs to be created by you, or used in agreement with someone else. Don\’t put Gandalf in your pitch unless the Tolkien family has written you a nice little agreement saying you can. (Or unless you\’re a member of the Tolkien family, which would be extra sweet.)

6. Don\’t send us anything you can\’t bear to part with (original artwork, that +5 battle axe, etc.), because chances are we won\’t be able to get it back to you.

7. This contest is being organized, judged and dealt with by the Skullkickers creative team. It’s not an Image Comics contest, it’s a Skullkickers contest. You’re entering the ring with SK and SK only.


Skullkickers Online Interview

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Over on the Robot 6 blog, Brigid Alverson interviews Jim Zub all about Skullkickers\’ first month on Keenspot, including web stats, outreach and more!


Skullkickers at Image Expo This Weekend!

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This weekend Jim Zub and Edwin Huang are exhibiting at Image Comic Expo in Oakland, California, celebrating 20 years of Image Comics!

Come by TABLE 51 for autographs, sketches, original art, rare issues, trade paperbacks and the convention-exclusive Skullkickers World Map!

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Also, Jim will be on two panels on Sunday afternoon, so make sure you head to those:

12 p.m. – 1 p.m.
Image Introduces…
Some of Image Comics’ most exciting new creators assemble to talk about their new work and life as independent comics creators. Join the creators of Moriarty, Li’l Depressed Boy, Hell Yeah!, Witch Doctor, Peter Panzerfaust, and Skullkickers for an eye-opening conversation about what it’s really like to work in comics.

PANELISTS: Daniel Corey, Sina Grace, Joe Keatinge, Brandon Seifert, Kurtis Wiebe, Steven Struble, and Jim Zub
MAIN ROOM

1 p.m. – 2 p.m.
Retailing the New Generation of Comics
With creator-owned hits like The Walking Dead, Morning Glories, and Chew grabbing their places on the sales charts and bringing in new readers to comic shops, the comics industry is excited about new titles and new ideas. What are the best retailers in comics doing to strengthen and support the creator-owned comic revolution while competing with faceless online outlets or big box bookstores? If you’re a comic creator, retailer or fan, we’ll help you understand how to stay on top of the next wave of hidden gems.

PANELISTS: Brian Hibbs (Comix Experience), Steve (Third Eye), James Sime (Isotope), Todd Martinez (Image Comics), Jim Zub (Skullkickers)
WORKSHOP ROOM B


Skullkickers World Map at Image Expo This Weekend!

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The world of Image Comics’ action-comedy fantasy series SKULLKICKERS has never been defined… until now!

Professional Cartographer/Illustrator Mike Schley, working with comic series creator Jim Zub has created a stunning 18″ x 24″ fantasy map of the world of Skullkickers and the first place you’ll be able to purchase this convention-exclusive poster is at this weekend\’s Image Comics Expo.

Whether you’re a SKULLKICKERS fan, a fantasy reader, an RPGer or just love incredibly detailed worlds of fiction, this high quality poster is going to knock you out.

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Skullkickers #14 Solicitation

SKULLKICKERS #14
story JIM ZUB
art EDWIN HUANG & MISTY COATS
cover SAEJIN OH

MAY 9
32 PAGES / FC / TEEN
$3.50

\”Six Shooter on the Seven Seas\” Part Two

Trust us, readers. This is the one you’ve been waiting for. Secrets revealed.

The gun. The gun. The gun. The gun. The gun. The gun. The gun. The gun. The gun. The gun. The gun. The gun. The gun. The gun. The gun. The gun. The gun. The gun…


Diamond Order Code: MAR 120503

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